I am an early career academic in the field of screen and digital media with a PhD in motion capture animation. I have a history of higher education teaching in multimedia disciplines of games, animation, film and visual effects. I have teaching experience in all aspects of animation, film and game production pipelines. I am proficient in contemporary software tools used in the industry, including Autodesk and Adobe software. My pedagogical practices are primarily engaging students through active participation of discovery-based activities that allow for opportunities of learning through inquiry. As an academic, I seek to grow my profile to show a rich teaching and research portfolio in animation, games and film disciplines.